Exhibit screen to overlay fisherman clothes and items on image Exhibit screen operating an oil well drill Exhibit screen showing a story and countdown Exhibit screen show a miniature island

UI elements and patterns are shared between games, not only creating a coherent whole, but also aiding familiarity. Some games have distinct styles or interactions due to the physical interface or to create an experience that better fits the game’s content or goal.

Exhibit storyboard and flow chart

Each of the multimedia exhibits was detailed in a flow chart and storyboard based on the learning goal and game concept.

Exhibit screensaver with title and start button Exhibit screen to take an image

The common UI design for the games uses imagery to give some realistic context. Additionally, call-to-actions are clearly distinguished to ease the flow.